Computer Science Lesson Plan
Class: 6th to 8th, Lesson 27 : Sensing control

Purpose: Students should learn about the usage of sensing.

No. of Classes

3 classes for 15 students.

Materials Required

Scratch 3.0.

Curriculum Content
  • 7.11)Sensing.
  • Prior knowledge

    Students should know about using code (motion, looks, sounds, events and controls).

    Exercises

    Exercise:1



    1. Create the below Program using the sensing block-> Touching block.

    Exercise:2



    2. Create a below Program using the Sensing block → Touching Color and Color is touching.

    Exercise:3



    3. Create a below Program using the Sensing block → distance to block.

    Exercise:4



    4. Create a below Program using the Sensing block → distance to block.

    Solutions




    Teacher's Instruction
    1. Teachers should give a simple sample Scratch game using sensing control before giving the exercise.
    2. Teacher’s should encourage the Students to use their own creativity to create a Program.